Help

Introduction

Worlds

Creating Worlds

Editing Worlds

Blocks

Normal blocks

Actions blocks

Keys

Switches

Gates

Doors

Coin doors

Timed doors

Builders Club doors

Zombie doors

Gravity

Boost

Music

Coins

Crowns

Tools

Spawn point

Check point

Trophy

Hazards

Ladders

Portals

Cake

Liquids

Decorative blocks

Background blocks

Smilies

Energy

Magic

Magic levels

Potions

Potion of Jump

Potion of Green aura

Potion of Blue aura

Potion of Yellow Aura

Potion of Red aura

Potion of Fire aura

Potion of Curse

Potion of Protection

Zombie Potion

Respawn Potion

Potion of Levitation

Potion of Flaunt

Potion of Solitude

Gems

Energy Shop

Woots

Builders Club

Chat

Commands

Contact


Introduction

EverybodyEdits is a 2D tilebased multiuser platform/maze game where players themselves can create and edit the worlds in real time. Players can own an unlimited number of worlds, and can give editing rights to any other player. All editing of worlds is live, so any changes are applied instantly to all other players in the world. Worlds are voted up by the players playing them.

Worlds

Worlds are the levels that players create, edit and play in EverybodyEdits. Worlds come in different sizes from “Small Worlds” (25x25 blocks) to “Great Worlds” that are 400x200 blocks (that may not sound like a lot, but once you’ve tried one, you’ll probably agree that they are pretty big).

The available worlds are:

  1. Small World (25x25 blocks)
  2. Medium World (50x50 blocks)
  3. Large World (100x100 blocks)
  4. Wide World (400x50 blocks)
  5. Massive World (200x200 blocks)
  6. Great World (400x200 blocks)
  7. Space World (110x110 blocks)

Some worlds have different world rules, such as the “space world” where gravity is very low (meaning players can jump higher and farther).

Creating Worlds

When you register as a player in EverybodyEdits you get one “Small World”. To get more Worlds you buy them in the “Energy Shop” using either energy (which you get by playing the game) or by using “Gems”. You can also buy the full “Builders Club” package that includes 5 different Worlds. World creators and editors are also known as “Gods”, and can change into “God mode”, where they are free to move around in the world without regard for blocks. Players in God mode display a bright aura and appear to be floating in space.

Editing Worlds

As a World owner you automatically get editing rights, and you can give (and remove) editing rights to a World to other players. Editing rights are managed using “Commands”. Another way of managing edit rights are codes. Each world has a code, and if you have the code for a world, you can edit it. Some worlds are “open” which means that everybody can edit them.

Blocks

Blocks are what the worlds in EverybodyEdits are consist of and it's what you'll use to create and edit worlds. When you edit a world you're placing blocks in it. You simply select a block from the panel at the bottom and click anywhere in the world to place it. You delete blocks by hold the shift key down while clicking the block on the world. Blocks that you use a lot can be placed in the quick select panel by dragging the block to the quick select panel. When you start out as a new player in EverybodyEdits only a small subset of blocks is available. To get more blocks, buy them in the “Energy Shop”, or join “Builders Club” to get unlimited access to most blocks. Blocks are divided into four different categories; “Blocks”, “Action”, “Decorative” and “Background”. Even though all users with editing rights can place blocks in worlds, some blocks can only be placed by the world owner. Blocks that can only be placed in your own worlds include “Coin doors”, “Coin Gates”, “Timed doors”, “Purple switch”, “Purple door”, “Spawn points”, “Trophy” (world completion block), hazards, portals, diamond and cake. Some blocks are limited, so when you buy them, you can place a certain amount of that block in your world. For instance, if you buy three “Spawn Point”, you can place 3 “Spawn Point” in each of your worlds. Some blocks, like “Coin doors”, or “Coin Gates” is bought in bundles of ten.

Normal blocks

The blocks section in the inventory displays all the blocks available to you when editing a world, blocks in the "blocks" section are all blocks that the player can stand on and not pass through.

Actions blocks

Action blocks are blocks that perform an action when player moves into them.

The actions blocks are divided into 15 different categories. Here’s an explanation of what each one does.

Keys

A key switches the state of a gate or a door of the same color as the key. A gate is by default "open", meaning the players can move through them, whereas a door by default is "closed". Touching a key will toggle the state of both gates and doors. Keys are global which means that a key switch affects all players in the world.

Switches

The switch is used to turn on or off blocks of type "doors" or "gates". Note that the doors and gates associated with a switch are the ones containing the symbol "1/0" Switches are local which means that a switch affects only the current player in playing the world, and not everybody else.

Gates

Gates are blocks that have two states, an off state and an on state. By default  these are off, which means that players can pass through them. A gate will be in its “activated” state after turned on for five seconds. Gates are linked to keys by color.  

Doors

Doors act the same way as gates but are inversed, so when a gate is open, it's corresponding colored door will be closed. Doors are linked to keys by color. Aside from the colored doors there are a couple of special doors; “Coin doors”, “Timed doors” and “Builders club doors”.

Coin doors

Coin doors act as other doors (meaning they are closed by default). They are opened by collecting the amount of coins required for that particular door. When a world owner adds a “Coin Door” she specifies how many coins a player must collect to open that door.

Timed doors

Timed doors are doors that are open and closed at timed intervals at five seconds. (they are the ones with the little clock on them).

Builders Club doors

Builders Club doors act as other doors, they are closed by default, but open to all members of Builders Club.

Zombie doors

Zombie doors are only closed to zombies. Non-zombie players can pass through them whereas zombies cannot. Zombie gates act the exact opposite.

Gravity

Since EverybodyEdits is a platform game the worlds have gravity. By using gravity blocks the world editors can change the direction of the gravitational pull for an area of the world. Gravitational blocks are the ones with the small arrow on them, and the gravitational pull will be in the direction the arrow point. So if you create a level where all non-platform blocks are gravitational arrows with the arrow down you will have inverted gravity.

Boost

Boosts are blocks that hurls the player in the direction they point.

Music

Music block are a special kind of blocks that allow world editors to create music. The music block with the note on it plays a note of editors choice, when touched by the player. When you add a note to your world a small keyboard appears that allows you to pick the note you what the block to play. The music block with the dot is a drum kit, that allows the world editors to add a drum sound to a block. Players pass through music blocks to play them and can therefore not stand on them.

Coins

The gold coins are used to gather magic, any gold coin can be a magic coin. See: “Magic”. Gold coins are also used to open “Coin doors”.

Crowns

A crown crowns any player passing through it. It doesn't change any game mechanics, but looks great! Only one player can have the crown at a time.

Tools

Spawn point

By default a player enters your world in the top left corner of the map. But by specifying a spawn point you can decide where players should enter the world. Only world owners can place spawn points.

Check point

This is a spawn point when the player dies, the last touched checkpoint will be where the player reappears if the player dies. Only world owners can place checkpoints.

Trophy

The trophy block is a “world completed” block, any player touching this has completed the world and will be sent back to the lobby, with a congratulations and an option to woot the world.

Only world owners can place trophies.

Hazards

Hazards are blocks that kills the player and teleports them to the world spawn point or to the last touched checkpoint. There are currently two hazard blocks in EverybodyEdits, spikes and fire. The spike block can be rotated by clicking it several times. The fire hazard is animated.

Ladders

Ladders are ladders, which means that they allow players to climb up or down.

Ladders comes in various themes such as wooden ladders, vines or chains.

Portals

A portal teleports a player from one portal to another. There are currently three kinds of portals in EverybodyEdits; a normal portal (the blue one) and invisible portals, that are invisible to players, and world portals (the red one). World portals links to other worlds

Portals can only be created by world owners.

Cake

The cake block decorates any player touching it with a nice little party hat.

Liquids

Liquids are blocks where the moving behaviour of the players change. Water is water, and the player can swim around in it,  and dive and so on. Mud slowly drags you down unless you move up. You can add small wave animations to your water blocks by using the water decoration block. The mud block also has a corresponding "mud puddle" decoration animation.

Decorative blocks

Decorative blocks are blocks are used as graphical assets only. Players cannot stand on decorative blocks and can move right through them. Some decorative blocks are placed in the foreground layer, which means that players will appear behind them.

Background blocks

Like decorative blocks “background blocks” are graphical assets editors can use to make their worlds nice and appealing. The difference between decorative blocks and background blocks is the layering. Background blocks are displayed behind all other blocks.

Smilies

Smilies are the graphical representation of players in the game. As a new player you start out with a small selection of smileys. To get more smileys to choose from you can buy them in the “Energy Shop”. Some smilies are only available in the shop if you are of a certain magic class. Some smilies are very hard to come by and are not sold in the Energy Shop, so lookout for these. Rare smilies do not require a certain magic class to use.

Energy

Energy is used to buy new items in the energy shop. You gain energy all the time, but your current magic level determines your maximum capacity.

Magic

Every time you collect a magic coin your current magic increases. When you collect enough magic you increase your magic level and your maximum energy capacity increases. Increased magic level will also open up for new items in the energy shop.

Magic levels

Amateur

Magic coins needed: 0
Maximum energy capacity: 200

Novice

Magic coins needed: 5
Maximum energy capacity: 205

Student

Magic coins needed: 12
Maximum energy capacity: 212

Apprentice

Magic coins needed: 20
Maximum energy capacity: 220

Regular

Magic coins needed: 30
Maximum energy capacity: 230

Journeyman

Magic coins needed: 40
Maximum energy capacity: 240

Adept

Magic coins needed: 55
Maximum energy capacity: 255

Scholar

Magic coins needed: 80
Maximum energy capacity: 275

Mentor

Magic coins needed: 115
Maximum energy capacity: 300

Expert

Magic coins needed: 165
Maximum energy capacity: 330

Master

Magic coins needed: 230
Maximum energy capacity: 360

Grandmaster

Magic coins needed: 320
Maximum energy capacity: 400

Potions

Potions are little bottles of time limited behaviour changing drinks. Potions are special magic items that you buy in the shop. Some potions apply only to world editors, such as the aura potions, others will change the physics of the player who drank it.

The available potions are:

Potion of Jump

Price: 25 Energy or 1 gem.
Duration: 30 seconds.
Minimum Magic Class needed: 2
Increases your jump ability for a duration of 30 seconds
id: 4

Potion of Green aura

Price: 100 Energy or 2 gems.
Duration: 20 minutes.
Minimum Magic Class needed: 3
Changes the color of your aura when in God mode to green.
id: 5

Potion of Blue aura

Price: 100 Energy or 2 gems.
Duration: 15 minutes.
Minimum Magic Class needed: 1
Changes the color of your aura when in God mode to blue.
id: 2

Potion of Yellow Aura

Price: 150 Energy or 3 gems.
Duration: 30 minutes.
Minimum Magic Class needed: 5
Changes the color of your aura when in God mode to yellow.
id: 3

Potion of Red aura

Price: 225 Energy or 4 gems.
Duration: 45 minutes.
Minimum Magic Class needed: 7
Changes the color of your aura when in God mode to red.
id: 1

Potion of Fire aura

Price: 150 Energy or 3 gems.
Duration: 10 minutes.
Minimum Magic Class needed: 6
Changes your aura to a ball of fire.
id: 7

Potion of Curse

Price: 100 Energy or 2 gems.
Duration: 1 minute.
Minimum Magic Class needed: 3
Starts a "Curse" which is displayed as a small jumping skull over your smiley, if you touch another player while cursed the curse is passed that player. When the potion runs out the player with the curse is killed.
id: 6

Potion of Protection

Price: 100 Energy or 2 gems.
Duration: 30 seconds.
Minimum Magic Class needed: 5
Protects you from hazards in the world. As long as you this potion is active, you can walk in fire and over spikes.
id: 8

Zombie Potion

Price: 100 Energy or 2 gems.
Duration: 1 minute.
Minimum Magic Class needed: 4
Turns you into a zombie. If you touch other players while you are a zombie, they will turn into zombies as well. When the potion runs out, you are killed.
id: 9

Respawn Potion

Price: 25 Energy or 1 gems.
Duration: Almost instant.
Minimum Magic Class needed: 2
Respawns you at the last checkpoint or default world spawnpoint
id: 10

Respawn Potion

Price: 25 Energy or 1 gems.
Duration: Almost instant.
Minimum Magic Class needed: 2
Respawns you at the last checkpoint or default world spawnpoint
id: 10

Potion of Flaunt

Price: 200 Energy or 4 gems.
Duration: 30 seconds.
Minimum Magic Class needed: 3
Shows your magic class badge animation.
id: 12

Potion of Solitude

Price: 200 Energy or 4 gems.
Duration: 5 minutes.
Minimum Magic Class needed: 3
Hides all other players. They can still see you though, and you can still see chat messages in the side chat
id: 13

Gems

Gems are used to buy items in the energy shop. You get gems by buying them using real money or credits. But gems are not the only way of paying for stuff in the Energy Shop, you can always use energy instead. Note: Gems cannot be translated to energy or vice versa.

To buy Gems you click the “Get Gems” button at the top of the screen.

Energy Shop

The energy shop is where you can use your energy or gems to purchase new items to use in the game. You can purchase additional smileys for your avatar, new blocks for your worlds, additional worlds or you can buy potions. Since your player profile can only hold so much energy at a time you choose to add an amount to the different items you wish to purchase, and the game will remember that you already paid that amount of energy.

Woots

Woots are your way as a player to reward the worlds you like, so whenever you play an excellent world give a shout out and click the woot button. Woots given to a world don’t last forever though. In the lobby worlds are sorted by the number of woots they’ve received as default. You can always use another sorting or the search function though.

Builders Club

The “Builders Club” is a paid membership that gives you access to practically all blocks in the game (except the “diamond block”). Members of Builders Club don't have any restrictions on how many limited blocks they can place in a world. This goes for all doors, gates, hazards etc.

Builders Club members also get access to all classical items in the energy shop. Builders Club members do not see ads on the front page of everybodyedits.com. Membership of Builders Club is purchased for a predefined period of time. When a membership is expired you don’t loose any blocks or worlds you may have used or created during membership. You only lose the ability to add more of the restricted blocks. You just become an ordinary member.

You can extend your Builders Club membership by purchasing additional months in the “Energy Shop”.

Chat

All worlds feature an ingame chat, where players can talk to each other while in that world. However if you abuse the chat by posting any content we may find inappropriate you risk getting banned from chatting or from the game entirely. You can report abusive behaviour by using the /reportabuse chat command

Commands

The ingame chat facilitates a small number of commands that can be used to manipulate the game state and/or manage worlds. Some command can be performed by anyone in a world and some are restricted to worlds editors. All commands start with the backslash character ("/").

/loadlevel

Reloads the world and respawns all players at their spawn point.

/reset

Resets all players.

/respawnall

Respawns all players at their last touched checkpoint.

/giveedit #playername#

Gives edit rights to playername. Use this command followed by a space and the user name you wish to give edit right to. World owners always have editing rights and these cannot be changed.

/removeedit #playername#

Removes editing right from a user. Use this command followed by a space and the user name you wish to give edit right to. World owners always have editing rights and these cannot be changed.

/kick #playername#

Kicks a player from a world. Use this command followed by a space then the username of the player you wish to kick out. If you wish to specify a reason you enter it after another space character.

/kill #playername#

Kills the specified player and respawns the player at a world spawn point or the last activated checkpoint.

/killemall

Kills all players in a world and respawns them at a world spawn point or the last activated checkpoint.

/teleport #playername# #x# #y#

Teleports playername to the (x,y) world coordinate (specified in tiles). If x and y are omitted, the player is teleported to the position of the command issuer.

/potionson #potionid_a# #potionid_b#...#potionid_z#

/potionsoff #potionid_a# #potionid_b#...#potionid_z#

Set a list of potions to enabled or disabled. The id's are listed in the potion description. Note, that the world setting "Potions on/off" will overrule these specific potion settings. In order for this to have effect, potions must be "on".

/visible

Sets the world to either visible or invisible to other players, values are true or false. Defaults to true.

/bgcolor #RRGGBB

Sets the world background color to the hex color supplied. Send "none" or "remove" to remove background color.

/listportals

Returns a list of all visible and invisible portals in the world on the form: 'id,target,x,y,type'.

/reportabuse #playername# #reason#

Use this to report inappropriate use of signs or chat. Playername and reason is required.

/mute #playername#

Prevents the player with the specified username from sending you messages in the chat. Others will still be able to see messages from the specified user. Note: /mute is local to a game session.

/unmute #playername#

Removes the player with the specified username from the muted list.

Contact

For support or bug reports please contact us at julian@everybodyedits.com